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Slow but sequential work has started on Project Moon

  • Sep 8, 2020
  • 2 min read

Updated: Dec 29, 2025


!Postponed Indefinitely!

Hey everyone I've started work on project moon as it will be called for now. my idea of what this game is going to be like is basically Scum just 1000x more hardcore a lot more detail on the realistic portion of survival, and much more dangerous zombies with variants such as mutated zombies and hordes in the same way as days gone, the mutated zombies that i have conceptualized so far consist of:

-tank

Pros: Heavy(Able to crush things and break through walls), damage sponge, supper strong, Major DPS, Gang Mentality.

Cons: Slow, Big(Easy to spot and hit), Loud, Rare.

-speeder

Pros: Fast, Light, Nimble, Small(Hard to hit), high DPS, Common, Gang Mentality.

Cons: Low Health Pool, Gives up the chase after a short distance.

-climber

Pros: Fast Climber, Can climb into windows, can jump high, Gang Mentality.

Cons: Slow Runner, Easy to kill, loud, can fall to its own death, weak, Low DPS, Rare.

-toxic

Pros: can spit, throw, infect(If scratched or bitten), and explode a toxic fluid at major distance and accuracy, quite, constant DPS over time with the toxic fluid.

Cons: supper slow, rare, Solo Hunter.

-ninja

Pros: Ultra quite, can climb, fast, High DPS.

Cons: Ultra rare, easy to hit when seen, low health pool, Solo Hunter.

-brute

Pros: Ultra Strong, Relentless, supper huge aggro range, Insane DPS, Fast, Gang Mentality.

Cons: Somewhat Rare, Low Health Pool

-tracker

Pros: fast, Supper quite, tracks prey for miles, patient, persistent, ambushes prey.

Cons: Super Low Health Pool, Ultra Rare, Competitive Hunter(will attack other trackers in the area and potentially give position away or loose track of prey).

-Horde(most Dangerous)

Pros: Ultra Fast, Nimble, Climbs, Jumps, Ridiculous DPS, overwhelming(99-200 zombies), dog piles to get over obstacles. can destroy buildings due to overwhelming size of the horde.

Cons: ultra loud(Can be heard for miles), insanely rare, ultra gang mentality.

And there are plenty more to come in the future my dream for this game is to be a multiplayer experience unlike anything else where the zombies are more terrifying than the players, and player to player team work is almost more important than looting just to survive the zombies.

Along with the dangers of zombies, there will be a base fortification system not a base building system.


 
 
 

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