<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Mad BullDog Studio]]></title><description><![CDATA[mbds]]></description><link>https://madbulldogstudio.wixsite.com/mbds/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 06 Jun 2026 20:45:57 GMT</lastBuildDate><atom:link href="https://madbulldogstudio.wixsite.com/mbds/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Development Update: Project Moon &#38; Core Breaker]]></title><description><![CDATA[I want to take a moment to share an honest update about where my projects are at and where I’m heading next. The project many of you knew as Project Moon  finally has a real name now: Project Survive . Project Survive is currently playable , but I want to be very clear about what that means. While you can load in and interact with the world, it does not yet have any real gameplay loops . Most of the work so far has been focused on systems, experiments, and laying the technical foundation...]]></description><link>https://madbulldogstudio.wixsite.com/mbds/single-post/development-update-project-moon-core-breaker</link><guid isPermaLink="false">6951ef916c6ab50b8dea6ac8</guid><pubDate>Mon, 29 Dec 2025 03:14:59 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c6607b_39abaea757954974bcb92cdb0c84decd~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyron Ellsworth</dc:creator></item><item><title><![CDATA[Slow but sequential work has started on Project Moon]]></title><description><![CDATA[!Postponed Indefinitely! Hey everyone I've started work on project moon as it will be called for now. my idea of what this game is going to be like is basically Scum just 1000x more hardcore a lot more detail on the realistic portion of survival, and much more dangerous zombies with variants such as mutated zombies and hordes in the same way as days gone, the mutated zombies that i have conceptualized so far consist of:  -tank     Pros: Heavy(Able to crush things and break through walls),...]]></description><link>https://madbulldogstudio.wixsite.com/mbds/single-post/2020/09/08/slow-but-sequential-work-has-started-on-project-moon</link><guid isPermaLink="false">5fd713821f672f0017d9878b</guid><pubDate>Tue, 08 Sep 2020 23:46:42 GMT</pubDate><dc:creator>Kyron Ellsworth</dc:creator></item></channel></rss>